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A practical walkthrough for coaches and team parents who need gear handled without making it their second job.
Every season, somebody on the team has to raise their hand for gear. Usually it's a coach who already has two jobs, or a parent who volunteered for the group text and somehow ended up holding the whole logistics bag. If that's you this year, this post is the whole playbook.
The reason a team store takes five minutes — not five hours — is that you are not a clothing retailer. You do not need to forecast demand, count inventory, or figure out how to ship a large to a kid in Ohio who ordered through Venmo. The store runs on top of on-demand production: each order is made when it's placed, and shipped directly to the person who ordered it.
That means your job reduces to four decisions:
Everything else — payment, size breakdown, production, shipping, refunds — is already solved. You are not building a small business. You are curating a two-week pop-up.
1. Who is this store for? Write down the group: 2025 Varsity Swim, Lincoln Middle School Lacrosse, 12U Travel Soccer. This shows up as the store name and becomes how parents describe it to each other. Keep it recognizable, not cute.
2. What goes in it? Pick between 4 and 8 items. The floor is a t-shirt, a hoodie, and one "performance" piece (a racing suit, a jersey, a technical top). The ceiling is anything that isn't going to sit unsold and confuse the checkout. Resist the urge to add a ninth thing because one person asked for it.
3. What names go on the gear? Decide this before you open the store, not after. Number-only? Number + last name? Just the team name on the back? If you let parents free-text anything, you will receive orders that say "Mom" on the jersey, and you will have to deal with that. Put guardrails in the product configurator.
4. When does it close? A two-week window is the sweet spot. Shorter than that and procrastinators miss it. Longer than that and early orderers forget they placed an order. Announce the close date on day one, and again 48 hours before close. That second announcement is responsible for about 30% of total orders.
5. Where does the link go? The team group chat is the strongest channel by far. Email is fine as a backup. Do not make a Facebook post and call it done — half your parents aren't on Facebook, and the ones who are scroll past team announcements the same way they scroll past everything else. One direct-to-humans message beats five posted-and-hoped broadcasts.
After launch, the store mostly runs itself. The three things you'll do while it's open:
Once the store closes, the coordinator's job is essentially done. Orders go into production, they ship directly to each family, and nobody has to pick up or sort a giant box of gear in a parking lot.
If you open a store and participation sits at 30%, that's not a failure — that's a signal. The usual diagnoses are straightforward:
The second store you run will convert better than the first. The third will convert better than the second. This is the pattern every coordinator we've worked with follows, and it's mostly because of the meta-lesson: you learn what your specific group wants, and the store starts matching.
The biggest difference between coordinators who dread running a team store and coordinators who do it every season without thinking is this: the dreaders try to get it perfect on the first pass. The easy-mode coordinators ship something reasonable in an hour, then iterate.
Your first store does not need to be the best store. It needs to exist, close, and produce gear. Everything else is a second-store problem.
Practical playbook for moving your team store from SquadLocker — what to export, when to cut over, how to keep families ordering through the transition, and the mistakes to avoid.
An honest look at SquadLocker — pricing, setup time, profit margins, customer service, and the cases where a coordinator is better off elsewhere.
How to switch from a bulk-order vendor (Custom Ink, screen printer, traditional team dealer) to a per-family team store — without losing the season's momentum.
More resources
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